Files
beyond/Assets/ThirdParty/PlayMaker/Editor/PlayMakerGUIInspector.cs
2024-11-20 15:21:28 +01:00

139 lines
5.8 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using HutongGames.PlayMakerEditor;
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEngine;
[CustomEditor(typeof(PlayMakerGUI))]
public class PlayMakerGUIInspector : Editor
{
private PlayMakerGUI guiComponent;
[PostProcessScene]
public static void OnPostprocessScene()
{
// Make sure global setting is applied to all PlayMakerGUIs in build
PlayMakerGUI.EnableStateLabels = EditorPrefs.GetBool(EditorPrefStrings.ShowStateLabelsInGameView);
PlayMakerGUI.EnableStateLabelsInBuild = EditorPrefs.GetBool(EditorPrefStrings.ShowStateLabelsInBuild);
}
public void OnEnable()
{
guiComponent = (PlayMakerGUI) target;
guiComponent.drawStateLabels = EditorPrefs.GetBool(EditorPrefStrings.ShowStateLabelsInGameView);
guiComponent.enableStateLabelsInBuilds = EditorPrefs.GetBool(EditorPrefStrings.ShowStateLabelsInBuild);
CheckForDuplicateComponents();
}
public override void OnInspectorGUI()
{
#if UNITY_3_5 || UNITY_4_0 || UNITY_4_0_1 || UNITY_4_2
EditorGUIUtility.LookLikeInspector();
#else
EditorGUIUtility.labelWidth = 210;
#endif
GUILayout.Label(Strings.Label_NOTES, EditorStyles.boldLabel);
GUILayout.Label(Strings.Hint_PlayMakerGUI_Notes);
GUILayout.Label(Strings.Label_General, EditorStyles.boldLabel);
EditorGUI.indentLevel = 1;
guiComponent.enableGUILayout = EditorGUILayout.Toggle(new GUIContent(Strings.Label_Enable_GUILayout,
Strings.Tooltip_Enable_GUILayout),
guiComponent.enableGUILayout);
guiComponent.controlMouseCursor = EditorGUILayout.Toggle(new GUIContent(Strings.Label_Control_Mouse_Cursor,
Strings.Tooltip_Control_Mouse_Cursor),
guiComponent.controlMouseCursor);
guiComponent.previewOnGUI = EditorGUILayout.Toggle(new GUIContent(Strings.Label_Preview_GUI_Actions_While_Editing, Strings.Tooltip_Preview_GUI_Actions_While_Editing), guiComponent.previewOnGUI);
EditorGUI.indentLevel = 0;
GUILayout.Label(Strings.Label_Debugging, EditorStyles.boldLabel);
EditorGUI.indentLevel = 1;
var drawStateLabels = EditorGUILayout.Toggle(new GUIContent(Strings.Label_Draw_Active_State_Labels, Strings.Tooltip_Draw_Active_State_Labels), guiComponent.drawStateLabels);
if (drawStateLabels != guiComponent.drawStateLabels)
{
guiComponent.drawStateLabels = drawStateLabels;
FsmEditorSettings.ShowStateLabelsInGameView = drawStateLabels;
FsmEditorSettings.SaveSettings();
}
GUI.enabled = guiComponent.drawStateLabels;
//EditorGUI.indentLevel = 2;
var enableStateLabelsInBuilds = EditorGUILayout.Toggle(new GUIContent(Strings.Label_Enable_State_Labels_in_Builds, Strings.Tooltip_Show_State_Labels_in_Standalone_Builds), guiComponent.enableStateLabelsInBuilds);
if (enableStateLabelsInBuilds != guiComponent.enableStateLabelsInBuilds)
{
guiComponent.enableStateLabelsInBuilds = enableStateLabelsInBuilds;
FsmEditorSettings.ShowStateLabelsInBuild = enableStateLabelsInBuilds;
FsmEditorSettings.SaveSettings();
}
guiComponent.GUITextureStateLabels = EditorGUILayout.Toggle(new GUIContent(Strings.Label_GUITexture_State_Labels, Strings.Tooltip_GUITexture_State_Labels), guiComponent.GUITextureStateLabels);
guiComponent.GUITextStateLabels = EditorGUILayout.Toggle(new GUIContent(Strings.Label_GUIText_State_Labels, Strings.Tooltip_GUIText_State_Labels), guiComponent.GUITextStateLabels);
GUI.enabled = true;
//EditorGUI.indentLevel = 1;
guiComponent.filterLabelsWithDistance = EditorGUILayout.Toggle(new GUIContent(Strings.Label_Filter_State_Labels_With_Distance, Strings.Tooltip_Filter_State_Labels_With_Distance), guiComponent.filterLabelsWithDistance);
GUI.enabled = guiComponent.filterLabelsWithDistance;
guiComponent.maxLabelDistance = EditorGUILayout.FloatField(new GUIContent(Strings.Label_Camera_Distance, Strings.Tooltip_Camera_Distance), guiComponent.maxLabelDistance);
GUI.enabled = true;
guiComponent.labelScale = EditorGUILayout.FloatField (new GUIContent (Strings.Label_State_Label_Scale, Strings.Tooltip_State_Label_Scale), guiComponent.labelScale);
if (guiComponent.labelScale < 0.1f) guiComponent.labelScale = 0.1f;
if (guiComponent.labelScale > 10f) guiComponent.labelScale = 10f;
if (GUI.changed)
{
CheckForDuplicateComponents();
}
}
private void CheckForDuplicateComponents()
{
var components = Resources.FindObjectsOfTypeAll<PlayMakerGUI>();
if (components.Length <= 1) return;
// Confirm if user wants to delete the extra PlayMakerGUI components
if (!EditorUtility.DisplayDialog(Strings.ProductName,
Strings.Error_Multiple_PlayMakerGUI_components,
Strings.Yes, Strings.No))
return;
// Delete extra PlayMakerGUIs
foreach (var component in components)
{
if (component == target) continue; // keep me!
// Delete the game object if it only has the PlayMakerGUI component?
if (component.gameObject.GetComponents(typeof(Component)).Length == 2) // every game object has a transform component
{
if (EditorUtility.DisplayDialog(Strings.ProductName,
string.Format(Strings.Dialog_Delete_Extra_PlayMakerGUI_GameObject, component.gameObject.name),
Strings.Yes, Strings.No))
{
// Delete the GameObject
DestroyImmediate(component.gameObject);
}
}
else
{
// Delete the component only, keep the GameObject it was on
DestroyImmediate(component);
}
}
}
}