Files
beyond/Assets/ThirdParty/PlayMaker/Actions/UI/UiToggleSetIsOn.cs
2024-11-20 15:21:28 +01:00

64 lines
1.3 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved.
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.UI)]
[Tooltip("Sets the isOn property of a UI Toggle component.")]
public class UiToggleSetIsOn : ComponentAction<UnityEngine.UI.Toggle>
{
[RequiredField]
[CheckForComponent(typeof(UnityEngine.UI.Toggle))]
[Tooltip("The GameObject with the UI Toggle component.")]
public FsmOwnerDefault gameObject;
[RequiredField]
[Tooltip("Should the toggle be on?")]
public FsmBool isOn;
[Tooltip("Reset when exiting this state.")]
public FsmBool resetOnExit;
private UnityEngine.UI.Toggle _toggle;
private bool _originalValue;
public override void Reset()
{
gameObject = null;
isOn = null;
resetOnExit = null;
}
public override void OnEnter()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (UpdateCache(go))
{
_toggle = cachedComponent;
}
DoSetValue();
Finish();
}
private void DoSetValue()
{
if (_toggle!=null)
{
_originalValue = _toggle.isOn;
_toggle.isOn = isOn.Value;
}
}
public override void OnExit()
{
if (_toggle==null) return;
if (resetOnExit.Value)
{
_toggle.isOn = _originalValue;
}
}
}
}