64 lines
1.3 KiB
C#
64 lines
1.3 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved.
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.UI)]
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[Tooltip("Sets the isOn property of a UI Toggle component.")]
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public class UiToggleSetIsOn : ComponentAction<UnityEngine.UI.Toggle>
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{
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[RequiredField]
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[CheckForComponent(typeof(UnityEngine.UI.Toggle))]
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[Tooltip("The GameObject with the UI Toggle component.")]
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public FsmOwnerDefault gameObject;
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[RequiredField]
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[Tooltip("Should the toggle be on?")]
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public FsmBool isOn;
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[Tooltip("Reset when exiting this state.")]
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public FsmBool resetOnExit;
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private UnityEngine.UI.Toggle _toggle;
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private bool _originalValue;
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public override void Reset()
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{
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gameObject = null;
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isOn = null;
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resetOnExit = null;
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}
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public override void OnEnter()
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{
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (UpdateCache(go))
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{
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_toggle = cachedComponent;
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}
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DoSetValue();
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Finish();
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}
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private void DoSetValue()
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{
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if (_toggle!=null)
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{
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_originalValue = _toggle.isOn;
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_toggle.isOn = isOn.Value;
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}
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}
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public override void OnExit()
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{
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if (_toggle==null) return;
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if (resetOnExit.Value)
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{
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_toggle.isOn = _originalValue;
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}
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}
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}
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} |