Files
beyond/Assets/ThirdParty/PlayMaker/Actions/UI/UiToggleGetIsOn.cs
2024-11-20 15:21:28 +01:00

67 lines
1.4 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved.
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.UI)]
[Tooltip("Gets the isOn value of a UI Toggle component. Optionally send events")]
public class UiToggleGetIsOn : ComponentAction<UnityEngine.UI.Toggle>
{
[RequiredField]
[CheckForComponent(typeof(UnityEngine.UI.Toggle))]
[Tooltip("The GameObject with the UI Toggle component.")]
public FsmOwnerDefault gameObject;
[UIHint(UIHint.Variable)]
[Tooltip("The isOn Value of the UI Toggle component.")]
public FsmBool value;
[Tooltip("Event sent when isOn Value is true.")]
public FsmEvent isOnEvent;
[Tooltip("Event sent when isOn Value is false.")]
public FsmEvent isOffEvent;
[Tooltip("Repeats every frame")]
public bool everyFrame;
private UnityEngine.UI.Toggle _toggle;
public override void Reset()
{
gameObject = null;
value = null;
everyFrame = false;
}
public override void OnEnter()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (UpdateCache(go))
{
_toggle = cachedComponent;
}
DoGetValue();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoGetValue();
}
private void DoGetValue()
{
if (_toggle == null) return;
value.Value = _toggle.isOn;
Fsm.Event(_toggle.isOn ? isOnEvent : isOffEvent);
}
}
}