66 lines
1.4 KiB
C#
66 lines
1.4 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved.
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.UI)]
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[Tooltip("Sets the wholeNumbers property of a UI Slider component. This defines if the slider will be constrained to integer values ")]
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public class UiSliderSetWholeNumbers : ComponentAction<UnityEngine.UI.Slider>
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{
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[RequiredField]
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[CheckForComponent(typeof(UnityEngine.UI.Slider))]
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[Tooltip("The GameObject with the UI Slider component.")]
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public FsmOwnerDefault gameObject;
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[RequiredField]
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[Tooltip("Should the slider be constrained to integer values?")]
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public FsmBool wholeNumbers;
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[Tooltip("Reset when exiting this state.")]
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public FsmBool resetOnExit;
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private UnityEngine.UI.Slider slider;
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private bool originalValue;
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public override void Reset()
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{
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gameObject = null;
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wholeNumbers = null;
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resetOnExit = null;
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}
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public override void OnEnter()
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{
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (UpdateCache(go))
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{
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slider = cachedComponent;
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}
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originalValue = slider.wholeNumbers;
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DoSetValue();
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Finish();
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}
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private void DoSetValue()
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{
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if (slider != null)
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{
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slider.wholeNumbers = wholeNumbers.Value;
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}
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}
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public override void OnExit()
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{
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if (slider==null) return;
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if (resetOnExit.Value)
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{
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slider.wholeNumbers = originalValue;
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}
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}
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}
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} |