87 lines
2.1 KiB
C#
87 lines
2.1 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved.
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.UI)]
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[Tooltip("Sets the direction of a UI Scrollbar component.")]
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public class UiScrollbarSetDirection : ComponentAction<UnityEngine.UI.Scrollbar>
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{
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[RequiredField]
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[CheckForComponent(typeof(UnityEngine.UI.Scrollbar))]
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[Tooltip("The GameObject with the UI Scrollbar component.")]
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public FsmOwnerDefault gameObject;
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[RequiredField]
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[Tooltip("The direction of the UI Scrollbar.")]
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[ObjectType(typeof(UnityEngine.UI.Scrollbar.Direction))]
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public FsmEnum direction;
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[Tooltip("Include the RectLayouts. Leave to none for no effect")]
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public FsmBool includeRectLayouts;
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[Tooltip("Reset when exiting this state.")]
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public FsmBool resetOnExit;
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private UnityEngine.UI.Scrollbar scrollbar;
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private UnityEngine.UI.Scrollbar.Direction originalValue;
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public override void Reset()
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{
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gameObject = null;
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direction = UnityEngine.UI.Scrollbar.Direction.LeftToRight;
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includeRectLayouts = new FsmBool {UseVariable=true};
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resetOnExit = null;
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}
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public override void OnEnter()
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{
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (UpdateCache(go))
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{
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scrollbar = cachedComponent;
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}
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if (resetOnExit.Value)
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{
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originalValue = scrollbar.direction;
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}
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DoSetValue();
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Finish();
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}
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private void DoSetValue()
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{
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if (scrollbar == null) return;
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if (includeRectLayouts.IsNone)
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{
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scrollbar.direction = (UnityEngine.UI.Scrollbar.Direction)direction.Value;
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}
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else
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{
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scrollbar.SetDirection((UnityEngine.UI.Scrollbar.Direction)direction.Value,
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includeRectLayouts.Value);
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}
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}
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public override void OnExit()
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{
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if (scrollbar==null) return;
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if (resetOnExit.Value)
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{
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if (includeRectLayouts.IsNone)
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{
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scrollbar.direction = originalValue;
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}
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else
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{
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scrollbar.SetDirection(originalValue, includeRectLayouts.Value);
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}
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}
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}
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}
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} |