Files
beyond/Assets/ThirdParty/PlayMaker/Actions/UI/UiScrollbarSetDirection.cs
2024-11-20 15:21:28 +01:00

87 lines
2.1 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved.
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.UI)]
[Tooltip("Sets the direction of a UI Scrollbar component.")]
public class UiScrollbarSetDirection : ComponentAction<UnityEngine.UI.Scrollbar>
{
[RequiredField]
[CheckForComponent(typeof(UnityEngine.UI.Scrollbar))]
[Tooltip("The GameObject with the UI Scrollbar component.")]
public FsmOwnerDefault gameObject;
[RequiredField]
[Tooltip("The direction of the UI Scrollbar.")]
[ObjectType(typeof(UnityEngine.UI.Scrollbar.Direction))]
public FsmEnum direction;
[Tooltip("Include the RectLayouts. Leave to none for no effect")]
public FsmBool includeRectLayouts;
[Tooltip("Reset when exiting this state.")]
public FsmBool resetOnExit;
private UnityEngine.UI.Scrollbar scrollbar;
private UnityEngine.UI.Scrollbar.Direction originalValue;
public override void Reset()
{
gameObject = null;
direction = UnityEngine.UI.Scrollbar.Direction.LeftToRight;
includeRectLayouts = new FsmBool {UseVariable=true};
resetOnExit = null;
}
public override void OnEnter()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (UpdateCache(go))
{
scrollbar = cachedComponent;
}
if (resetOnExit.Value)
{
originalValue = scrollbar.direction;
}
DoSetValue();
Finish();
}
private void DoSetValue()
{
if (scrollbar == null) return;
if (includeRectLayouts.IsNone)
{
scrollbar.direction = (UnityEngine.UI.Scrollbar.Direction)direction.Value;
}
else
{
scrollbar.SetDirection((UnityEngine.UI.Scrollbar.Direction)direction.Value,
includeRectLayouts.Value);
}
}
public override void OnExit()
{
if (scrollbar==null) return;
if (resetOnExit.Value)
{
if (includeRectLayouts.IsNone)
{
scrollbar.direction = originalValue;
}
else
{
scrollbar.SetDirection(originalValue, includeRectLayouts.Value);
}
}
}
}
}