Files
beyond/Assets/ThirdParty/PlayMaker/Actions/UI/UiScrollbarGetDirection.cs
2024-11-20 15:21:28 +01:00

61 lines
1.3 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved.
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.UI)]
[Tooltip("Gets the direction of a UI Scrollbar component.")]
public class UiScrollbarGetDirection : ComponentAction<UnityEngine.UI.Scrollbar>
{
[RequiredField]
[CheckForComponent(typeof(UnityEngine.UI.Scrollbar))]
[Tooltip("The GameObject with the UI Scrollbar component.")]
public FsmOwnerDefault gameObject;
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("Store the direction of the UI Scrollbar.")]
[ObjectType(typeof(UnityEngine.UI.Scrollbar.Direction))]
public FsmEnum direction;
[Tooltip("Repeats every frame")]
public bool everyFrame;
private UnityEngine.UI.Scrollbar scrollbar;
public override void Reset()
{
gameObject = null;
direction = null;
everyFrame = false;
}
public override void OnEnter()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (UpdateCache(go))
{
scrollbar = cachedComponent;
}
DoGetValue();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoGetValue();
}
private void DoGetValue()
{
if (scrollbar != null)
{
direction.Value = scrollbar.direction ;
}
}
}
}