66 lines
1.3 KiB
C#
66 lines
1.3 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.UI)]
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[Tooltip("Sets the texture of a UI RawImage component.")]
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public class UiRawImageSetTexture : ComponentAction<UnityEngine.UI.RawImage>
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{
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[RequiredField]
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[CheckForComponent(typeof(UnityEngine.UI.RawImage))]
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[Tooltip("The GameObject with the UI RawImage component.")]
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public FsmOwnerDefault gameObject;
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[RequiredField]
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[Tooltip("The texture of the UI RawImage component.")]
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public FsmTexture texture;
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[Tooltip("Reset when exiting this state.")]
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public FsmBool resetOnExit;
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private UnityEngine.UI.RawImage _texture;
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private Texture _originalTexture;
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public override void Reset()
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{
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gameObject = null;
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texture = null;
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resetOnExit = null;
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}
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public override void OnEnter()
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{
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (UpdateCache(go))
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{
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_texture = cachedComponent;
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}
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_originalTexture = _texture.texture;
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DoSetValue();
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Finish();
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}
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private void DoSetValue()
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{
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if (_texture != null)
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{
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_texture.texture = texture.Value;
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}
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}
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public override void OnExit()
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{
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if (_texture == null) return;
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if (resetOnExit.Value)
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{
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_texture.texture = _originalTexture;
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}
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}
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}
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} |