Files
beyond/Assets/ThirdParty/PlayMaker/Actions/UI/UiRawImageSetTexture.cs
2024-11-20 15:21:28 +01:00

66 lines
1.3 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.UI)]
[Tooltip("Sets the texture of a UI RawImage component.")]
public class UiRawImageSetTexture : ComponentAction<UnityEngine.UI.RawImage>
{
[RequiredField]
[CheckForComponent(typeof(UnityEngine.UI.RawImage))]
[Tooltip("The GameObject with the UI RawImage component.")]
public FsmOwnerDefault gameObject;
[RequiredField]
[Tooltip("The texture of the UI RawImage component.")]
public FsmTexture texture;
[Tooltip("Reset when exiting this state.")]
public FsmBool resetOnExit;
private UnityEngine.UI.RawImage _texture;
private Texture _originalTexture;
public override void Reset()
{
gameObject = null;
texture = null;
resetOnExit = null;
}
public override void OnEnter()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (UpdateCache(go))
{
_texture = cachedComponent;
}
_originalTexture = _texture.texture;
DoSetValue();
Finish();
}
private void DoSetValue()
{
if (_texture != null)
{
_texture.texture = texture.Value;
}
}
public override void OnExit()
{
if (_texture == null) return;
if (resetOnExit.Value)
{
_texture.texture = _originalTexture;
}
}
}
}