56 lines
1.3 KiB
C#
56 lines
1.3 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved.
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.UI)]
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[Tooltip("Gets the focused state of a UI InputField component.")]
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public class UiInputFieldGetIsFocused : ComponentAction<UnityEngine.UI.InputField>
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{
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[RequiredField]
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[CheckForComponent(typeof(UnityEngine.UI.InputField))]
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[Tooltip("The GameObject with the UI InputField component.")]
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public FsmOwnerDefault gameObject;
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[UIHint(UIHint.Variable)]
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[Tooltip("Store the is focused flag value of the UI InputField component.")]
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public FsmBool isFocused;
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[Tooltip("Event sent if inputField is focused")]
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public FsmEvent isfocusedEvent;
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[Tooltip("Event sent if nputField is not focused")]
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public FsmEvent isNotFocusedEvent;
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private UnityEngine.UI.InputField inputField;
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public override void Reset()
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{
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isFocused = null;
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isfocusedEvent = null;
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isNotFocusedEvent = null;
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}
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public override void OnEnter()
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{
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (UpdateCache(go))
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{
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inputField = cachedComponent;
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}
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DoGetValue();
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Finish();
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}
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private void DoGetValue()
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{
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if (inputField == null) return;
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isFocused.Value = inputField.isFocused;
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Fsm.Event(inputField.isFocused ? isfocusedEvent : isNotFocusedEvent);
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}
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}
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} |