Files
beyond/Assets/ThirdParty/PlayMaker/Actions/UI/UiInputFieldGetIsFocused.cs
2024-11-20 15:21:28 +01:00

56 lines
1.3 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved.
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.UI)]
[Tooltip("Gets the focused state of a UI InputField component.")]
public class UiInputFieldGetIsFocused : ComponentAction<UnityEngine.UI.InputField>
{
[RequiredField]
[CheckForComponent(typeof(UnityEngine.UI.InputField))]
[Tooltip("The GameObject with the UI InputField component.")]
public FsmOwnerDefault gameObject;
[UIHint(UIHint.Variable)]
[Tooltip("Store the is focused flag value of the UI InputField component.")]
public FsmBool isFocused;
[Tooltip("Event sent if inputField is focused")]
public FsmEvent isfocusedEvent;
[Tooltip("Event sent if nputField is not focused")]
public FsmEvent isNotFocusedEvent;
private UnityEngine.UI.InputField inputField;
public override void Reset()
{
isFocused = null;
isfocusedEvent = null;
isNotFocusedEvent = null;
}
public override void OnEnter()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (UpdateCache(go))
{
inputField = cachedComponent;
}
DoGetValue();
Finish();
}
private void DoGetValue()
{
if (inputField == null) return;
isFocused.Value = inputField.isFocused;
Fsm.Event(inputField.isFocused ? isfocusedEvent : isNotFocusedEvent);
}
}
}