68 lines
1.7 KiB
C#
68 lines
1.7 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved.
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.UI)]
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[Tooltip("Gets the Character Limit value of a UI InputField component. This is the maximum number of characters that the user can type into the field.")]
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public class UiInputFieldGetCharacterLimit : ComponentAction<UnityEngine.UI.InputField>
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{
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[RequiredField]
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[CheckForComponent(typeof(UnityEngine.UI.InputField))]
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[Tooltip("The GameObject with the UI InputField component.")]
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public FsmOwnerDefault gameObject;
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[RequiredField]
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[UIHint(UIHint.Variable)]
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[Tooltip("The maximum number of characters that the user can type into the UI InputField component.")]
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public FsmInt characterLimit;
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[Tooltip("Event sent if limit is infinite (equal to 0)")]
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public FsmEvent hasNoLimitEvent;
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[Tooltip("Event sent if limit is more than 0")]
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public FsmEvent isLimitedEvent;
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[Tooltip("Repeats every frame, useful for animation")]
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public bool everyFrame;
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private UnityEngine.UI.InputField inputField;
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public override void Reset()
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{
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characterLimit = null;
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everyFrame = false;
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}
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public override void OnEnter()
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{
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (UpdateCache(go))
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{
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inputField = cachedComponent;
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}
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DoGetValue();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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DoGetValue();
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}
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private void DoGetValue()
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{
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if (inputField == null) return;
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characterLimit.Value = inputField.characterLimit;
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Fsm.Event(inputField.characterLimit > 0 ?
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isLimitedEvent : hasNoLimitEvent);
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}
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}
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} |