57 lines
1.2 KiB
C#
57 lines
1.2 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved.
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.UI)]
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[Tooltip("Deactivate a UI InputField to stop the processing of Events and send OnSubmit if not canceled. Optionally Activate on state exit")]
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public class UiInputFieldDeactivate : ComponentAction<UnityEngine.UI.InputField>
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{
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[RequiredField]
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[CheckForComponent(typeof(UnityEngine.UI.InputField))]
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[Tooltip("The GameObject with the UI InputField component.")]
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public FsmOwnerDefault gameObject;
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[Tooltip("Activate when exiting this state.")]
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public FsmBool activateOnExit;
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private UnityEngine.UI.InputField inputField;
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public override void Reset()
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{
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gameObject = null;
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activateOnExit = null;
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}
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public override void OnEnter()
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{
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (UpdateCache(go))
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{
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inputField = cachedComponent;
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}
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DoAction();
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Finish();
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}
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private void DoAction()
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{
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if (inputField != null)
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{
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inputField.DeactivateInputField();
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}
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}
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public override void OnExit()
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{
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if (inputField == null) return;
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if (activateOnExit.Value)
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{
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inputField.ActivateInputField();
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}
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}
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}
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} |