Files
beyond/Assets/ThirdParty/PlayMaker/Actions/UI/UiImageSetSprite.cs
2024-11-20 15:21:28 +01:00

69 lines
1.3 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.UI)]
[Tooltip("Sets the source image sprite of a UI Image component.")]
public class UiImageSetSprite : ComponentAction<UnityEngine.UI.Image>
{
[RequiredField]
[CheckForComponent(typeof(UnityEngine.UI.Image))]
[Tooltip("The GameObject with the Image UI component.")]
public FsmOwnerDefault gameObject;
[RequiredField]
[Tooltip("The source sprite of the UI Image component.")]
[ObjectType(typeof(Sprite))]
public FsmObject sprite;
[Tooltip("Reset when exiting this state.")]
public FsmBool resetOnExit;
private UnityEngine.UI.Image image;
private Sprite originalSprite;
public override void Reset()
{
gameObject = null;
resetOnExit = false;
}
public override void OnEnter()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (UpdateCache(go))
{
image = cachedComponent;
}
originalSprite = image.sprite;
DoSetImageSourceValue();
Finish();
}
private void DoSetImageSourceValue()
{
if (image==null) return;
image.sprite = sprite.Value as Sprite;
}
public override void OnExit()
{
if (image==null)
{
return;
}
if (resetOnExit.Value)
{
image.sprite = originalSprite;
}
}
}
}