69 lines
1.3 KiB
C#
69 lines
1.3 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.UI)]
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[Tooltip("Sets the source image sprite of a UI Image component.")]
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public class UiImageSetSprite : ComponentAction<UnityEngine.UI.Image>
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{
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[RequiredField]
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[CheckForComponent(typeof(UnityEngine.UI.Image))]
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[Tooltip("The GameObject with the Image UI component.")]
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public FsmOwnerDefault gameObject;
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[RequiredField]
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[Tooltip("The source sprite of the UI Image component.")]
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[ObjectType(typeof(Sprite))]
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public FsmObject sprite;
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[Tooltip("Reset when exiting this state.")]
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public FsmBool resetOnExit;
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private UnityEngine.UI.Image image;
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private Sprite originalSprite;
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public override void Reset()
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{
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gameObject = null;
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resetOnExit = false;
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}
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public override void OnEnter()
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{
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (UpdateCache(go))
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{
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image = cachedComponent;
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}
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originalSprite = image.sprite;
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DoSetImageSourceValue();
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Finish();
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}
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private void DoSetImageSourceValue()
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{
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if (image==null) return;
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image.sprite = sprite.Value as Sprite;
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}
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public override void OnExit()
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{
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if (image==null)
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{
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return;
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}
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if (resetOnExit.Value)
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{
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image.sprite = originalSprite;
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}
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}
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}
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} |