Files
beyond/Assets/ThirdParty/PlayMaker/Actions/UI/UiImageGetFillAmount.cs
2024-11-20 15:21:28 +01:00

61 lines
1.2 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved.
// Originally made by : DjayDino
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.UI)]
[Tooltip("Set The Fill Amount on a UI Image")]
public class UiImageGetFillAmount : ComponentAction<UnityEngine.UI.Image>
{
[RequiredField]
[CheckForComponent(typeof(UnityEngine.UI.Image))]
[Tooltip("The GameObject with the UI Image component.")]
public FsmOwnerDefault gameObject;
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("The fill amount.")]
public FsmFloat ImageFillAmount;
[Tooltip("Repeats every frame")]
public bool everyFrame;
private UnityEngine.UI.Image image;
public override void Reset()
{
gameObject = null;
ImageFillAmount = null;
everyFrame = false;
}
public override void OnEnter()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (UpdateCache(go))
{
image = cachedComponent;
}
DoGetFillAmount();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate ()
{
DoGetFillAmount();
}
private void DoGetFillAmount()
{
if (image!=null)
{
ImageFillAmount.Value =image.fillAmount;
}
}
}
}