Files
beyond/Assets/ThirdParty/PlayMaker/Actions/UI/UiDropDownGetSelectedData.cs
2024-11-20 15:21:28 +01:00

89 lines
1.8 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved.
#if UNITY_5_3 || UNITY_5_3_OR_NEWER
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.UI)]
[Tooltip("Get the selected value (zero based index), sprite and text from a UI Dropdown Component")]
public class UiDropDownGetSelectedData : ComponentAction<UnityEngine.UI.Dropdown>
{
[RequiredField]
[CheckForComponent(typeof(UnityEngine.UI.Dropdown))]
[Tooltip("The GameObject with the UI DropDown component.")]
public FsmOwnerDefault gameObject;
[Tooltip("The selected index of the dropdown (zero based index).")]
[UIHint(UIHint.Variable)]
public FsmInt index;
[Tooltip("The selected text.")]
[UIHint(UIHint.Variable)]
public FsmString getText;
[ObjectType(typeof(Sprite))]
[Tooltip("The selected text.")]
[UIHint(UIHint.Variable)]
public FsmObject getImage;
[Tooltip("Repeats every frame")]
public bool everyFrame;
private UnityEngine.UI.Dropdown dropDown;
public override void Reset()
{
gameObject = null;
index = null;
getText = null;
getImage = null;
everyFrame = false;
}
public override void OnEnter()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (UpdateCache(go))
{
dropDown = cachedComponent;
}
GetValue ();
if (!everyFrame)
{
Finish ();
}
}
public override void OnUpdate()
{
GetValue ();
}
private void GetValue()
{
if (dropDown==null)
{
return;
}
if (!index.IsNone)
{
index.Value = dropDown.value;
}
if (!getText.IsNone )
{
getText.Value = dropDown.options [dropDown.value].text;
}
if (!getImage.IsNone )
{
getImage.Value = dropDown.options [dropDown.value].image;
}
}
}
}
#endif