71 lines
1.8 KiB
C#
71 lines
1.8 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved.
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.UI)]
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[Tooltip("Sets the interactable flag of a UI Selectable component.")]
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public class UiSetIsInteractable : FsmStateAction
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{
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[RequiredField]
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[CheckForComponent(typeof(UnityEngine.UI.Selectable))]
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[Tooltip("The GameObject with the UI Selectable component.")]
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public FsmOwnerDefault gameObject;
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[Tooltip("The Interactable value")] public FsmBool isInteractable;
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[Tooltip("Reset when exiting this state.")]
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public FsmBool resetOnExit;
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private UnityEngine.UI.Selectable _selectable;
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private bool _originalState;
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public override void Reset()
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{
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gameObject = null;
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isInteractable = null;
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resetOnExit = false;
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}
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public override void OnEnter()
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{
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var _go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (_go != null)
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{
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_selectable = _go.GetComponent<UnityEngine.UI.Selectable>();
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}
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if (_selectable != null && resetOnExit.Value)
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{
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_originalState = _selectable.IsInteractable();
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}
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DoSetValue();
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Finish();
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}
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private void DoSetValue()
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{
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if (_selectable != null)
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{
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_selectable.interactable = isInteractable.Value;
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}
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}
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public override void OnExit()
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{
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if (_selectable == null)
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{
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return;
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}
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if (resetOnExit.Value)
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{
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_selectable.interactable = _originalState;
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}
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}
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}
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} |