78 lines
2.1 KiB
C#
78 lines
2.1 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved.
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// waiting for 1.8 to make it available using fsmEnum
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using UnityEngine.UI;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.UI)]
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[Tooltip("Sets the navigation mode of a UI Selectable component.")]
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public class UiNavigationSetMode : ComponentAction<Selectable>
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{
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[RequiredField]
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[CheckForComponent(typeof(Selectable))]
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[Tooltip("The GameObject with the UI Selectable component.")]
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public FsmOwnerDefault gameObject;
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[Tooltip("The navigation mode value")] public Navigation.Mode navigationMode;
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[Tooltip("Reset when exiting this state.")]
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public FsmBool resetOnExit;
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private Selectable selectable;
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private Navigation _navigation;
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private Navigation.Mode originalValue;
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public override void Reset()
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{
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gameObject = null;
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navigationMode = Navigation.Mode.Automatic;
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resetOnExit = false;
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}
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public override void OnEnter()
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{
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (UpdateCache(go))
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{
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selectable = cachedComponent;
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}
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if (selectable != null && resetOnExit.Value)
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{
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originalValue = selectable.navigation.mode;
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}
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DoSetValue();
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Finish();
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}
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private void DoSetValue()
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{
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if (selectable != null)
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{
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_navigation = selectable.navigation;
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_navigation.mode = navigationMode;
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selectable.navigation = _navigation;
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}
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}
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public override void OnExit()
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{
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if (selectable == null)
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{
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return;
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}
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if (resetOnExit.Value)
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{
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_navigation = selectable.navigation;
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_navigation.mode = originalValue;
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selectable.navigation = _navigation;
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}
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}
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}
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} |