Files
beyond/Assets/ThirdParty/PlayMaker/Actions/UI/EventSystem/EventTriggerActionBase.cs
2024-11-20 15:21:28 +01:00

57 lines
1.6 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved.
using UnityEngine.EventSystems;
#if UNITY_5_6_OR_NEWER
namespace HutongGames.PlayMaker.Actions
{
// Base action for EventTrigger actions
// Handles boilerplate setup etc.
public abstract class EventTriggerActionBase : ComponentAction<EventTrigger>
{
[DisplayOrder(0)]
[RequiredField]
[Tooltip("The GameObject with the UI component.")]
public FsmOwnerDefault gameObject;
[DisplayOrder(1)]
[Tooltip("Where to send the event.")]
public FsmEventTarget eventTarget;
protected EventTrigger trigger;
protected EventTrigger.Entry entry;
public override void Reset()
{
gameObject = null;
eventTarget = FsmEventTarget.Self;
}
protected void Init(EventTriggerType eventTriggerType, UnityEngine.Events.UnityAction<BaseEventData> call)
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (UpdateCacheAddComponent(go))
{
trigger = cachedComponent;
if (entry == null)
{
entry = new EventTrigger.Entry ();
}
entry.eventID = eventTriggerType;
entry.callback.AddListener(call);
trigger.triggers.Add(entry);
}
}
public override void OnExit()
{
entry.callback.RemoveAllListeners ();
trigger.triggers.Remove (entry);
}
}
}
#endif