Files
beyond/Assets/ThirdParty/PlayMaker/Actions/UI/Components/PlayMakerUiVector2ValueChangedEvent.cs
2024-11-20 15:21:28 +01:00

48 lines
1.1 KiB
C#

#if !PLAYMAKER_NO_UI
using UnityEngine.UI;
using UnityEngine;
namespace HutongGames.PlayMaker
{
[AddComponentMenu("PlayMaker/UI/UI Vector2 Value Changed Event")]
public class PlayMakerUiVector2ValueChangedEvent : PlayMakerUiEventBase
{
public ScrollRect scrollRect;
protected override void Initialize()
{
if (initialized) return;
initialized = true;
if (scrollRect == null)
{
scrollRect = GetComponent<ScrollRect>();
}
if (scrollRect != null)
{
scrollRect.onValueChanged.AddListener(OnValueChanged);
}
}
protected void OnDisable()
{
initialized = false;
if (scrollRect != null)
{
scrollRect.onValueChanged.RemoveListener(OnValueChanged);
}
}
private void OnValueChanged(Vector2 value)
{
Fsm.EventData.Vector2Data = value;
SendEvent(FsmEvent.UiVector2ValueChanged);
}
}
}
#endif