Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Trigonometry/GetAtan2FromVector2.cs
2024-11-20 15:21:28 +01:00

65 lines
1.2 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2012. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Trigonometry)]
[Tooltip("Get the Arc Tangent 2 as in atan2(y,x) from a vector 2. You can get the result in degrees, simply check on the RadToDeg conversion")]
public class GetAtan2FromVector2 : FsmStateAction
{
[RequiredField]
[Tooltip("The vector2 of the tan")]
public FsmVector2 vector2;
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("The resulting angle. Note:If you want degrees, simply check RadToDeg")]
public FsmFloat angle;
[Tooltip("Check on if you want the angle expressed in degrees.")]
public FsmBool RadToDeg;
[Tooltip("Repeat every frame.")]
public bool everyFrame;
public override void Reset()
{
vector2 = null;
RadToDeg = true;
everyFrame = false;
angle = null;
}
public override void OnEnter()
{
DoATan();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoATan();
}
void DoATan()
{
float _angle = Mathf.Atan2(vector2.Value.y,vector2.Value.x);
if (RadToDeg.Value)
{
_angle = _angle*Mathf.Rad2Deg;
}
angle.Value = _angle;
}
}
}