Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Transform/InverseTransformPoint.cs
2024-11-20 15:21:28 +01:00

49 lines
1.0 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Transform)]
[Tooltip("Transforms position from world space to a Game Object's local space. The opposite of TransformPoint.")]
public class InverseTransformPoint : FsmStateAction
{
[RequiredField]
public FsmOwnerDefault gameObject;
[RequiredField]
public FsmVector3 worldPosition;
[RequiredField]
[UIHint(UIHint.Variable)]
public FsmVector3 storeResult;
public bool everyFrame;
public override void Reset()
{
gameObject = null;
worldPosition = null;
storeResult = null;
everyFrame = false;
}
public override void OnEnter()
{
DoInverseTransformPoint();
if (!everyFrame)
Finish();
}
public override void OnUpdate()
{
DoInverseTransformPoint();
}
void DoInverseTransformPoint()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if(go == null) return;
storeResult.Value = go.transform.InverseTransformPoint(worldPosition.Value);
}
}
}