Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Transform/InterpolateTransform.cs
2024-11-20 15:21:28 +01:00

36 lines
965 B
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
/*
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Input)]
[Tooltip("Interpolates a Game Objects Transform (Position/Rotation/Scale). You can specify the Transform using a Game Object, or individual Position, Rotation, Scale vectors.")]
public class InterpolateTransform : FsmStateAction
{
public InterpolationType mode;
[RequiredField]
[Tooltip("The Game Object to move.")]
public FsmOwnerDefault gameObject;
public FsmGameObject fromObject;
public FsmVector3 fromPosition;
public FsmVector3 fromRotation;
public FsmVector3 fromScale;
public FsmGameObject fromObject;
public FsmVector3 fromPosition;
public FsmVector3 fromRotation;
public FsmVector3 fromScale;
public override void Reset()
{
sendEvent = null;
}
public override void OnUpdate()
{
if (Input.anyKeyDown)
Fsm.Event(sendEvent);
}
}
}
*/