Files
beyond/Assets/ThirdParty/PlayMaker/Actions/StateMachine/GetFsmVector2.cs
2024-11-20 15:21:28 +01:00

87 lines
1.8 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.StateMachine)]
[ActionTarget(typeof(PlayMakerFSM), "gameObject,fsmName")]
[Tooltip("Get the value of a Vector2 Variable from another FSM.")]
public class GetFsmVector2 : FsmStateAction
{
[RequiredField]
public FsmOwnerDefault gameObject;
[UIHint(UIHint.FsmName)]
[Tooltip("Optional name of FSM on Game Object")]
public FsmString fsmName;
[RequiredField]
[UIHint(UIHint.FsmVector2)]
public FsmString variableName;
[RequiredField]
[UIHint(UIHint.Variable)]
public FsmVector2 storeValue;
public bool everyFrame;
private GameObject goLastFrame;
private string fsmNameLastFrame;
private PlayMakerFSM fsm;
public override void Reset()
{
gameObject = null;
fsmName = "";
storeValue = null;
}
public override void OnEnter()
{
DoGetFsmVector2();
if (!everyFrame)
Finish();
}
public override void OnUpdate()
{
DoGetFsmVector2();
}
private void DoGetFsmVector2()
{
if (storeValue == null)
{
return;
}
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go == null)
{
return;
}
if (go != goLastFrame || fsmName.Value != fsmNameLastFrame)
{
goLastFrame = go;
fsmNameLastFrame = fsmName.Value;
// only get the fsm component if go or fsm name has changed
fsm = ActionHelpers.GetGameObjectFsm(go, fsmName.Value);
}
if (fsm == null)
{
return;
}
var fsmVector2 = fsm.FsmVariables.GetFsmVector2(variableName.Value);
if (fsmVector2 == null)
{
return;
}
storeValue.Value = fsmVector2.Value;
}
}
}