Files
beyond/Assets/ThirdParty/PlayMaker/Actions/SceneManager/SendSceneUnLoadedEvent.cs
2024-11-20 15:21:28 +01:00

51 lines
976 B
C#

// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
#if UNITY_5_4_OR_NEWER
using System;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Scene)]
[Tooltip("Send an event when a scene was unloaded.")]
public class SendSceneUnloadedEvent : FsmStateAction
{
[RequiredField]
[Tooltip("The event to send when scene was unloaded")]
public FsmEvent sceneUnloaded;
public static Scene lastUnLoadedScene;
public override void Reset()
{
sceneUnloaded = null;
}
public override void OnEnter()
{
SceneManager.sceneUnloaded += SceneManager_sceneUnloaded;
Finish();
}
void SceneManager_sceneUnloaded (Scene scene)
{
UnityEngine.Debug.Log(scene.name);
lastUnLoadedScene = scene;
Fsm.Event (sceneUnloaded);
Finish ();
}
public override void OnExit()
{
SceneManager.sceneUnloaded -= SceneManager_sceneUnloaded;
}
}
}
#endif