Files
beyond/Assets/ThirdParty/PlayMaker/Actions/SceneManager/GetSceneIsDirty.cs
2024-11-20 15:21:28 +01:00

70 lines
1.2 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
#if UNITY_5_3 || UNITY_5_3_OR_NEWER
using System;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Scene)]
[Tooltip("Get a scene isDirty flag. true if the scene is modified. ")]
public class GetSceneIsDirty : GetSceneActionBase
{
[ActionSection("Result")]
[UIHint(UIHint.Variable)]
[Tooltip("true if the scene is modified.")]
public FsmBool isDirty;
[Tooltip("Event sent if the scene is modified.")]
public FsmEvent isDirtyEvent;
[Tooltip("Event sent if the scene is unmodified.")]
public FsmEvent isNotDirtyEvent;
[Tooltip("Repeat every frame")]
public bool everyFrame;
public override void Reset()
{
base.Reset ();
isDirty = null;
everyFrame = false;
}
public override void OnEnter()
{
base.OnEnter ();
DoGetSceneIsDirty();
if (!everyFrame)
Finish();
}
public override void OnUpdate()
{
DoGetSceneIsDirty();
}
void DoGetSceneIsDirty()
{
if (!_sceneFound) {
return;
}
if (!isDirty.IsNone) {
isDirty.Value = _scene.isDirty;
}
Fsm.Event(sceneFoundEvent);
}
}
}
#endif