Files
beyond/Assets/ThirdParty/PlayMaker/Actions/SceneManager/Editor/SetActiveSceneCustomEditor.cs
2024-11-20 15:21:28 +01:00

52 lines
1.2 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
#if UNITY_5_3 || UNITY_5_3_OR_NEWER
using UnityEngine;
using UnityEditor;
using HutongGames.PlayMaker.Actions;
using HutongGames.PlayMakerEditor;
[CustomActionEditor(typeof(SetActiveScene))]
public class SetActiveSceneCustomEditor : CustomActionEditor
{
SetActiveScene _target ;
public override bool OnGUI()
{
_target = (SetActiveScene)target;
EditField ("sceneReference");
switch (_target.sceneReference) {
case SetActiveScene.SceneReferenceOptions.SceneAtBuildIndex:
EditField ("sceneAtBuildIndex");
break;
case SetActiveScene.SceneReferenceOptions.SceneAtIndex:
EditField ("sceneAtIndex");
break;
case SetActiveScene.SceneReferenceOptions.SceneByName:
EditField ("sceneByName");
break;
case SetActiveScene.SceneReferenceOptions.SceneByPath:
EditField ("sceneByPath");
break;
case SetActiveScene.SceneReferenceOptions.SceneByGameObject:
EditField ("sceneAtGameObject");
break;
default:
throw new System.ArgumentOutOfRangeException ();
}
EditField("success");
EditField("successEvent");
EditField("sceneNotActivatedEvent");
EditField("sceneFound");
EditField("sceneNotFoundEvent");
return GUI.changed;
}
}
#endif