27 lines
586 B
C#
27 lines
586 B
C#
// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
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#if UNITY_5_3 || UNITY_5_3_OR_NEWER
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using UnityEngine;
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using UnityEditor;
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using HutongGames.PlayMaker.Actions;
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using HutongGames.PlayMakerEditor;
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[CustomActionEditor(typeof(GetSceneIsValid))]
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public class GetSceneIsValidCustomEditor : GetSceneActionBaseCustomEditor
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{
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public override bool OnGUI()
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{
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bool changed = EditSceneReferenceField();
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EditField("isValid");
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EditField("isValidEvent");
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EditField("isNotValidEvent");
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EditSceneReferenceResultFields();
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return GUI.changed || changed;
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}
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}
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#endif |