77 lines
1.3 KiB
C#
77 lines
1.3 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Rect)]
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[Tooltip("Sets the individual fields of a Rect Variable. To leave any field unchanged, set variable to 'None'.")]
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public class SetRectFields : FsmStateAction
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{
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[RequiredField]
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[UIHint(UIHint.Variable)]
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public FsmRect rectVariable;
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public FsmFloat x;
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public FsmFloat y;
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public FsmFloat width;
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public FsmFloat height;
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public bool everyFrame;
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public override void Reset()
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{
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rectVariable = null;
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x = new FsmFloat {UseVariable = true};
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y = new FsmFloat { UseVariable = true };
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width = new FsmFloat { UseVariable = true };
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height = new FsmFloat { UseVariable = true };
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everyFrame = false;
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}
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public override void OnEnter()
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{
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DoSetRectFields();
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if (!everyFrame)
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Finish();
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}
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public override void OnUpdate()
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{
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DoSetRectFields();
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}
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void DoSetRectFields()
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{
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if (rectVariable.IsNone)
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{
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return;
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}
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var newRect = rectVariable.Value;
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if (!x.IsNone)
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{
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newRect.x = x.Value;
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}
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if (!y.IsNone)
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{
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newRect.y = y.Value;
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}
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if (!width.IsNone)
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{
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newRect.width = width.Value;
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}
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if (!height.IsNone)
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{
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newRect.height = height.Value;
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}
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rectVariable.Value = newRect;
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}
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}
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} |