Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Rect/SetRectFields.cs
2024-11-20 15:21:28 +01:00

77 lines
1.3 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Rect)]
[Tooltip("Sets the individual fields of a Rect Variable. To leave any field unchanged, set variable to 'None'.")]
public class SetRectFields : FsmStateAction
{
[RequiredField]
[UIHint(UIHint.Variable)]
public FsmRect rectVariable;
public FsmFloat x;
public FsmFloat y;
public FsmFloat width;
public FsmFloat height;
public bool everyFrame;
public override void Reset()
{
rectVariable = null;
x = new FsmFloat {UseVariable = true};
y = new FsmFloat { UseVariable = true };
width = new FsmFloat { UseVariable = true };
height = new FsmFloat { UseVariable = true };
everyFrame = false;
}
public override void OnEnter()
{
DoSetRectFields();
if (!everyFrame)
Finish();
}
public override void OnUpdate()
{
DoSetRectFields();
}
void DoSetRectFields()
{
if (rectVariable.IsNone)
{
return;
}
var newRect = rectVariable.Value;
if (!x.IsNone)
{
newRect.x = x.Value;
}
if (!y.IsNone)
{
newRect.y = y.Value;
}
if (!width.IsNone)
{
newRect.width = width.Value;
}
if (!height.IsNone)
{
newRect.height = height.Value;
}
rectVariable.Value = newRect;
}
}
}