Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Rect/GetRectFields.cs
2024-11-20 15:21:28 +01:00

67 lines
1.2 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Rect)]
[Tooltip("Get the individual fields of a Rect Variable and store them in Float Variables.")]
public class GetRectFields : FsmStateAction
{
[RequiredField]
[UIHint(UIHint.Variable)]
public FsmRect rectVariable;
[UIHint(UIHint.Variable)]
public FsmFloat storeX;
[UIHint(UIHint.Variable)]
public FsmFloat storeY;
[UIHint(UIHint.Variable)]
public FsmFloat storeWidth;
[UIHint(UIHint.Variable)]
public FsmFloat storeHeight;
public bool everyFrame;
public override void Reset()
{
rectVariable = null;
storeX = null;
storeY = null;
storeWidth = null;
storeHeight = null;
everyFrame = false;
}
public override void OnEnter()
{
DoGetRectFields();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoGetRectFields();
}
void DoGetRectFields()
{
if (rectVariable.IsNone)
{
return;
}
storeX.Value = rectVariable.Value.x;
storeY.Value = rectVariable.Value.y;
storeWidth.Value = rectVariable.Value.width;
storeHeight.Value = rectVariable.Value.height;
}
}
}