218 lines
5.9 KiB
C#
218 lines
5.9 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
|
|
|
|
using UnityEngine;
|
|
|
|
namespace HutongGames.PlayMaker.Actions
|
|
{
|
|
[ActionCategory(ActionCategory.Physics)]
|
|
[Tooltip("Detect trigger collisions between GameObjects that have RigidBody/Collider components.")]
|
|
public class TriggerEvent : FsmStateAction
|
|
{
|
|
[Tooltip("The GameObject to detect trigger events on.")]
|
|
public FsmOwnerDefault gameObject;
|
|
|
|
[Tooltip("The type of trigger event to detect.")]
|
|
public TriggerType trigger;
|
|
|
|
[UIHint(UIHint.TagMenu)]
|
|
[Tooltip("Filter by Tag.")]
|
|
public FsmString collideTag;
|
|
|
|
[Tooltip("Event to send if the trigger event is detected.")]
|
|
public FsmEvent sendEvent;
|
|
|
|
[UIHint(UIHint.Variable)]
|
|
[Tooltip("Store the GameObject that collided with the Owner of this FSM.")]
|
|
public FsmGameObject storeCollider;
|
|
|
|
// cached proxy component for callbacks
|
|
private PlayMakerProxyBase cachedProxy;
|
|
|
|
public override void Reset()
|
|
{
|
|
gameObject = null;
|
|
trigger = TriggerType.OnTriggerEnter;
|
|
collideTag = "";
|
|
sendEvent = null;
|
|
storeCollider = null;
|
|
}
|
|
|
|
public override void OnPreprocess()
|
|
{
|
|
if (gameObject == null) gameObject = new FsmOwnerDefault();
|
|
if (gameObject.OwnerOption == OwnerDefaultOption.UseOwner)
|
|
{
|
|
switch (trigger)
|
|
{
|
|
case TriggerType.OnTriggerEnter:
|
|
Fsm.HandleTriggerEnter = true;
|
|
break;
|
|
case TriggerType.OnTriggerStay:
|
|
Fsm.HandleTriggerStay = true;
|
|
break;
|
|
case TriggerType.OnTriggerExit:
|
|
Fsm.HandleTriggerExit = true;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Add proxy components now if we can
|
|
GetProxyComponent();
|
|
}
|
|
}
|
|
|
|
public override void OnEnter()
|
|
{
|
|
if (gameObject.OwnerOption == OwnerDefaultOption.UseOwner)
|
|
return;
|
|
|
|
if (cachedProxy == null)
|
|
GetProxyComponent();
|
|
|
|
AddCallback();
|
|
|
|
gameObject.GameObject.OnChange += UpdateCallback;
|
|
}
|
|
|
|
public override void OnExit()
|
|
{
|
|
if (gameObject.OwnerOption == OwnerDefaultOption.UseOwner)
|
|
return;
|
|
|
|
RemoveCallback();
|
|
|
|
gameObject.GameObject.OnChange -= UpdateCallback;
|
|
}
|
|
|
|
private void UpdateCallback()
|
|
{
|
|
RemoveCallback();
|
|
GetProxyComponent();
|
|
AddCallback();
|
|
}
|
|
|
|
private void GetProxyComponent()
|
|
{
|
|
cachedProxy = null;
|
|
var source = gameObject.GameObject.Value;
|
|
if (source == null)
|
|
return;
|
|
|
|
switch (trigger)
|
|
{
|
|
case TriggerType.OnTriggerEnter:
|
|
cachedProxy = PlayMakerFSM.GetEventHandlerComponent<PlayMakerTriggerEnter>(source);
|
|
break;
|
|
case TriggerType.OnTriggerStay:
|
|
cachedProxy = PlayMakerFSM.GetEventHandlerComponent<PlayMakerTriggerStay>(source);
|
|
break;
|
|
case TriggerType.OnTriggerExit:
|
|
cachedProxy = PlayMakerFSM.GetEventHandlerComponent<PlayMakerTriggerExit>(source);
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void AddCallback()
|
|
{
|
|
if (cachedProxy == null)
|
|
return;
|
|
|
|
switch (trigger)
|
|
{
|
|
case TriggerType.OnTriggerEnter:
|
|
cachedProxy.AddTriggerEventCallback(TriggerEnter);
|
|
break;
|
|
case TriggerType.OnTriggerStay:
|
|
cachedProxy.AddTriggerEventCallback(TriggerStay);
|
|
break;
|
|
case TriggerType.OnTriggerExit:
|
|
cachedProxy.AddTriggerEventCallback(TriggerExit);
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void RemoveCallback()
|
|
{
|
|
if (cachedProxy == null)
|
|
return;
|
|
|
|
switch (trigger)
|
|
{
|
|
case TriggerType.OnTriggerEnter:
|
|
cachedProxy.RemoveTriggerEventCallback(TriggerEnter);
|
|
break;
|
|
case TriggerType.OnTriggerStay:
|
|
cachedProxy.RemoveTriggerEventCallback(TriggerStay);
|
|
break;
|
|
case TriggerType.OnTriggerExit:
|
|
cachedProxy.RemoveTriggerEventCallback(TriggerExit);
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void StoreCollisionInfo(Collider collisionInfo)
|
|
{
|
|
storeCollider.Value = collisionInfo.gameObject;
|
|
}
|
|
|
|
public override void DoTriggerEnter(Collider other)
|
|
{
|
|
if (gameObject.OwnerOption == OwnerDefaultOption.UseOwner)
|
|
TriggerEnter(other);
|
|
}
|
|
|
|
public override void DoTriggerStay(Collider other)
|
|
{
|
|
if (gameObject.OwnerOption == OwnerDefaultOption.UseOwner)
|
|
TriggerStay(other);
|
|
}
|
|
|
|
public override void DoTriggerExit(Collider other)
|
|
{
|
|
if (gameObject.OwnerOption == OwnerDefaultOption.UseOwner)
|
|
TriggerExit(other);
|
|
}
|
|
|
|
private void TriggerEnter(Collider other)
|
|
{
|
|
if (trigger == TriggerType.OnTriggerEnter)
|
|
{
|
|
if (TagMatches(collideTag, other))
|
|
{
|
|
StoreCollisionInfo(other);
|
|
Fsm.Event(sendEvent);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void TriggerStay(Collider other)
|
|
{
|
|
if (trigger == TriggerType.OnTriggerStay)
|
|
{
|
|
if (TagMatches(collideTag, other))
|
|
{
|
|
StoreCollisionInfo(other);
|
|
Fsm.Event(sendEvent);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void TriggerExit(Collider other)
|
|
{
|
|
if (trigger == TriggerType.OnTriggerExit)
|
|
{
|
|
if (TagMatches(collideTag, other))
|
|
{
|
|
StoreCollisionInfo(other);
|
|
Fsm.Event(sendEvent);
|
|
}
|
|
}
|
|
}
|
|
|
|
public override string ErrorCheck()
|
|
{
|
|
return ActionHelpers.CheckPhysicsSetup(Fsm.GetOwnerDefaultTarget(gameObject));
|
|
}
|
|
}
|
|
} |