38 lines
892 B
C#
38 lines
892 B
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Physics)]
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[Tooltip("Gets info on the last Trigger event and store in variables.")]
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public class GetTriggerInfo : FsmStateAction
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{
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[UIHint(UIHint.Variable)]
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public FsmGameObject gameObjectHit;
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[UIHint(UIHint.Variable)]
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[Tooltip("Useful for triggering different effects. Audio, particles...")]
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public FsmString physicsMaterialName;
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public override void Reset()
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{
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gameObjectHit = null;
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physicsMaterialName = null;
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}
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void StoreTriggerInfo()
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{
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if (Fsm.TriggerCollider == null) return;
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gameObjectHit.Value = Fsm.TriggerCollider.gameObject;
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physicsMaterialName.Value = Fsm.TriggerCollider.material.name;
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}
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public override void OnEnter()
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{
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StoreTriggerInfo();
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Finish();
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}
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}
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} |