Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Physics/GetTriggerInfo.cs
2024-11-20 15:21:28 +01:00

38 lines
892 B
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Physics)]
[Tooltip("Gets info on the last Trigger event and store in variables.")]
public class GetTriggerInfo : FsmStateAction
{
[UIHint(UIHint.Variable)]
public FsmGameObject gameObjectHit;
[UIHint(UIHint.Variable)]
[Tooltip("Useful for triggering different effects. Audio, particles...")]
public FsmString physicsMaterialName;
public override void Reset()
{
gameObjectHit = null;
physicsMaterialName = null;
}
void StoreTriggerInfo()
{
if (Fsm.TriggerCollider == null) return;
gameObjectHit.Value = Fsm.TriggerCollider.gameObject;
physicsMaterialName.Value = Fsm.TriggerCollider.material.name;
}
public override void OnEnter()
{
StoreTriggerInfo();
Finish();
}
}
}