32 lines
871 B
C#
32 lines
871 B
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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// TODO: Needs to support: ParticlePhysicsExtensions.GetCollisionEvents
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Physics)]
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[Tooltip("Gets info on the last particle collision event. See Unity Particle System docs.")]
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public class GetParticleCollisionInfo : FsmStateAction
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{
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[UIHint(UIHint.Variable)]
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[Tooltip("Get the GameObject hit.")]
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public FsmGameObject gameObjectHit;
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public override void Reset()
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{
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gameObjectHit = null;
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}
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private void StoreCollisionInfo()
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{
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gameObjectHit.Value = Fsm.ParticleCollisionGO;
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}
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public override void OnEnter()
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{
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StoreCollisionInfo();
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Finish();
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}
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}
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} |