82 lines
1.7 KiB
C#
82 lines
1.7 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory("Mesh")]
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[Tooltip("Gets the position of a vertex in a GameObject's mesh. Hint: Use GetVertexCount to get the number of vertices in a mesh.")]
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public class GetVertexPosition : FsmStateAction
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{
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[RequiredField]
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[CheckForComponent(typeof(MeshFilter))]
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[Tooltip("The GameObject to check.")]
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public FsmOwnerDefault gameObject;
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[RequiredField]
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[Tooltip("The index of the vertex.")]
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public FsmInt vertexIndex;
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[Tooltip("Coordinate system to use.")]
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public Space space;
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[RequiredField]
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[UIHint(UIHint.Variable)]
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[Tooltip("Store the vertex position in a variable.")]
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public FsmVector3 storePosition;
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[Tooltip("Repeat every frame. Useful if the mesh is animated.")]
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public bool everyFrame;
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public override void Reset()
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{
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gameObject = null;
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space = Space.World;
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storePosition = null;
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everyFrame = false;
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}
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public override void OnEnter()
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{
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DoGetVertexPosition();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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DoGetVertexPosition();
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}
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void DoGetVertexPosition()
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{
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (go != null)
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{
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var meshFilter = go.GetComponent<MeshFilter>();
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if (meshFilter == null)
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{
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LogError("Missing MeshFilter!");
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return;
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}
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switch (space)
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{
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case Space.World:
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var position = meshFilter.mesh.vertices[vertexIndex.Value];
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storePosition.Value = go.transform.TransformPoint(position);
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break;
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case Space.Self:
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storePosition.Value = meshFilter.mesh.vertices[vertexIndex.Value];
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break;
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}
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}
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}
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}
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} |