Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Mesh/GetVertexPosition.cs
2024-11-20 15:21:28 +01:00

82 lines
1.7 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory("Mesh")]
[Tooltip("Gets the position of a vertex in a GameObject's mesh. Hint: Use GetVertexCount to get the number of vertices in a mesh.")]
public class GetVertexPosition : FsmStateAction
{
[RequiredField]
[CheckForComponent(typeof(MeshFilter))]
[Tooltip("The GameObject to check.")]
public FsmOwnerDefault gameObject;
[RequiredField]
[Tooltip("The index of the vertex.")]
public FsmInt vertexIndex;
[Tooltip("Coordinate system to use.")]
public Space space;
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("Store the vertex position in a variable.")]
public FsmVector3 storePosition;
[Tooltip("Repeat every frame. Useful if the mesh is animated.")]
public bool everyFrame;
public override void Reset()
{
gameObject = null;
space = Space.World;
storePosition = null;
everyFrame = false;
}
public override void OnEnter()
{
DoGetVertexPosition();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoGetVertexPosition();
}
void DoGetVertexPosition()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go != null)
{
var meshFilter = go.GetComponent<MeshFilter>();
if (meshFilter == null)
{
LogError("Missing MeshFilter!");
return;
}
switch (space)
{
case Space.World:
var position = meshFilter.mesh.vertices[vertexIndex.Value];
storePosition.Value = go.transform.TransformPoint(position);
break;
case Space.Self:
storePosition.Value = meshFilter.mesh.vertices[vertexIndex.Value];
break;
}
}
}
}
}