49 lines
1.1 KiB
C#
49 lines
1.1 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Math)]
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[Tooltip("Gets the value of a curve at a given time and stores it in a Float Variable. NOTE: This can be used for more than just animation! It's a general way to transform an input number into an output number using a curve (e.g., linear input -> bell curve).")]
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public class SampleCurve : FsmStateAction
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{
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[RequiredField]
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public FsmAnimationCurve curve;
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[RequiredField]
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public FsmFloat sampleAt;
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[RequiredField]
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[UIHint(UIHint.Variable)]
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public FsmFloat storeValue;
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public bool everyFrame;
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public override void Reset()
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{
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curve = null;
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sampleAt = null;
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storeValue = null;
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everyFrame = false;
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}
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public override void OnEnter()
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{
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DoSampleCurve();
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if(!everyFrame)
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Finish();
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}
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public override void OnUpdate()
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{
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DoSampleCurve();
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}
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void DoSampleCurve()
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{
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if (curve == null || curve.curve == null || storeValue == null)
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return;
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storeValue.Value = curve.curve.Evaluate(sampleAt.Value);
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}
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}
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} |