Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Material/SetTextureScale.cs
2024-11-20 15:21:28 +01:00

74 lines
1.6 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Material)]
[Tooltip("Sets the Scale of a named texture in a Game Object's Material. Useful for special effects.")]
public class SetTextureScale : ComponentAction<Renderer>
{
[RequiredField]
[CheckForComponent(typeof(Renderer))]
public FsmOwnerDefault gameObject;
public FsmInt materialIndex;
[UIHint(UIHint.NamedColor)]
public FsmString namedTexture;
[RequiredField]
public FsmFloat scaleX;
[RequiredField]
public FsmFloat scaleY;
public bool everyFrame;
public override void Reset()
{
gameObject = null;
materialIndex = 0;
namedTexture = "_MainTex";
scaleX = 1;
scaleY = 1;
everyFrame = false;
}
public override void OnEnter()
{
DoSetTextureScale();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoSetTextureScale();
}
void DoSetTextureScale()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (!UpdateCache(go))
{
return;
}
if (renderer.material == null)
{
LogError("Missing Material!");
return;
}
if (materialIndex.Value == 0)
{
renderer.material.SetTextureScale(namedTexture.Value, new Vector2(scaleX.Value, scaleY.Value));
}
else if (renderer.materials.Length > materialIndex.Value)
{
var materials = renderer.materials;
materials[materialIndex.Value].SetTextureScale(namedTexture.Value, new Vector2(scaleX.Value, scaleY.Value));
renderer.materials = materials;
}
}
}
}