Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Material/SetMaterialTexture.cs
2024-11-20 15:21:28 +01:00

77 lines
1.8 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Material)]
[Tooltip("Sets a named texture in a game object's material.")]
public class SetMaterialTexture : ComponentAction<Renderer>
{
[Tooltip("The GameObject that the material is applied to.")]
[CheckForComponent(typeof(Renderer))]
public FsmOwnerDefault gameObject;
[Tooltip("GameObjects can have multiple materials. Specify an index to target a specific material.")]
public FsmInt materialIndex;
[Tooltip("Alternatively specify a Material instead of a GameObject and Index.")]
public FsmMaterial material;
[UIHint(UIHint.NamedTexture)]
[Tooltip("A named parameter in the shader.")]
public FsmString namedTexture;
public FsmTexture texture;
public override void Reset()
{
gameObject = null;
materialIndex = 0;
material = null;
namedTexture = "_MainTex";
texture = null;
}
public override void OnEnter()
{
DoSetMaterialTexture();
Finish();
}
void DoSetMaterialTexture()
{
var namedTex = namedTexture.Value;
if (namedTex == "") namedTex = "_MainTex";
if (material.Value != null)
{
material.Value.SetTexture(namedTex, texture.Value);
return;
}
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (!UpdateCache(go))
{
return;
}
if (renderer.material == null)
{
LogError("Missing Material!");
return;
}
if (materialIndex.Value == 0)
{
renderer.material.SetTexture(namedTex, texture.Value);
}
else if (renderer.materials.Length > materialIndex.Value)
{
var materials = renderer.materials;
materials[materialIndex.Value].SetTexture(namedTex, texture.Value);
renderer.materials = materials;
}
}
}
}