55 lines
1.1 KiB
C#
55 lines
1.1 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Logic)]
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[Tooltip("Sends an Event based on the value of a String Variable.")]
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public class StringSwitch : FsmStateAction
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{
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[RequiredField]
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[UIHint(UIHint.Variable)]
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public FsmString stringVariable;
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[CompoundArray("String Switches", "Compare String", "Send Event")]
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public FsmString[] compareTo;
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public FsmEvent[] sendEvent;
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public bool everyFrame;
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public override void Reset()
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{
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stringVariable = null;
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compareTo = new FsmString[1];
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sendEvent = new FsmEvent[1];
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everyFrame = false;
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}
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public override void OnEnter()
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{
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DoStringSwitch();
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if (!everyFrame)
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Finish();
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}
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public override void OnUpdate()
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{
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DoStringSwitch();
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}
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void DoStringSwitch()
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{
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if (stringVariable.IsNone)
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return;
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for (int i = 0; i < compareTo.Length; i++)
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{
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if (stringVariable.Value == compareTo[i].Value)
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{
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Fsm.Event(sendEvent[i]);
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return;
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}
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}
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}
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}
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} |