78 lines
1.6 KiB
C#
78 lines
1.6 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Logic)]
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[Tooltip("Tests if a String contains another String.")]
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public class StringContains : FsmStateAction
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{
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[RequiredField]
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[UIHint(UIHint.Variable)]
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[Tooltip("The String variable to test.")]
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public FsmString stringVariable;
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[RequiredField]
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[Tooltip("Test if the String variable contains this string.")]
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public FsmString containsString;
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[Tooltip("Event to send if true.")]
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public FsmEvent trueEvent;
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[Tooltip("Event to send if false.")]
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public FsmEvent falseEvent;
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[UIHint(UIHint.Variable)]
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[Tooltip("Store the true/false result in a bool variable.")]
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public FsmBool storeResult;
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[Tooltip("Repeat every frame. Useful if any of the strings are changing over time.")]
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public bool everyFrame;
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public override void Reset()
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{
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stringVariable = null;
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containsString = "";
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trueEvent = null;
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falseEvent = null;
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storeResult = null;
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everyFrame = false;
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}
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public override void OnEnter()
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{
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DoStringContains();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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DoStringContains();
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}
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void DoStringContains()
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{
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if (stringVariable.IsNone || containsString.IsNone) return;
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var contains = stringVariable.Value.Contains(containsString.Value);
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if (storeResult != null)
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{
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storeResult.Value = contains;
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}
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if (contains && trueEvent != null)
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{
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Fsm.Event(trueEvent);
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return;
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}
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if (!contains && falseEvent != null)
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{
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Fsm.Event(falseEvent);
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}
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}
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}
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} |