Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Logic/StringContains.cs
2024-11-20 15:21:28 +01:00

78 lines
1.6 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Logic)]
[Tooltip("Tests if a String contains another String.")]
public class StringContains : FsmStateAction
{
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("The String variable to test.")]
public FsmString stringVariable;
[RequiredField]
[Tooltip("Test if the String variable contains this string.")]
public FsmString containsString;
[Tooltip("Event to send if true.")]
public FsmEvent trueEvent;
[Tooltip("Event to send if false.")]
public FsmEvent falseEvent;
[UIHint(UIHint.Variable)]
[Tooltip("Store the true/false result in a bool variable.")]
public FsmBool storeResult;
[Tooltip("Repeat every frame. Useful if any of the strings are changing over time.")]
public bool everyFrame;
public override void Reset()
{
stringVariable = null;
containsString = "";
trueEvent = null;
falseEvent = null;
storeResult = null;
everyFrame = false;
}
public override void OnEnter()
{
DoStringContains();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoStringContains();
}
void DoStringContains()
{
if (stringVariable.IsNone || containsString.IsNone) return;
var contains = stringVariable.Value.Contains(containsString.Value);
if (storeResult != null)
{
storeResult.Value = contains;
}
if (contains && trueEvent != null)
{
Fsm.Event(trueEvent);
return;
}
if (!contains && falseEvent != null)
{
Fsm.Event(falseEvent);
}
}
}
}