73 lines
1.4 KiB
C#
73 lines
1.4 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Logic)]
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[Tooltip("Compares 2 Strings and sends Events based on the result.")]
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public class StringCompare : FsmStateAction
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{
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[RequiredField]
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[UIHint(UIHint.Variable)]
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public FsmString stringVariable;
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public FsmString compareTo;
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public FsmEvent equalEvent;
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public FsmEvent notEqualEvent;
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[UIHint(UIHint.Variable)]
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[Tooltip("Store the true/false result in a bool variable.")]
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public FsmBool storeResult;
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[Tooltip("Repeat every frame. Useful if any of the strings are changing over time.")]
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public bool everyFrame;
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public override void Reset()
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{
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stringVariable = null;
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compareTo = "";
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equalEvent = null;
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notEqualEvent = null;
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storeResult = null;
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everyFrame = false;
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}
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public override void OnEnter()
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{
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DoStringCompare();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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DoStringCompare();
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}
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void DoStringCompare()
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{
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if (stringVariable == null || compareTo == null) return;
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var equal = stringVariable.Value == compareTo.Value;
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if (storeResult != null)
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{
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storeResult.Value = equal;
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}
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if (equal && equalEvent != null)
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{
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Fsm.Event(equalEvent);
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return;
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}
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if (!equal && notEqualEvent != null)
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{
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Fsm.Event(notEqualEvent);
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}
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}
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}
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} |