Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Logic/StringCompare.cs
2024-11-20 15:21:28 +01:00

73 lines
1.4 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Logic)]
[Tooltip("Compares 2 Strings and sends Events based on the result.")]
public class StringCompare : FsmStateAction
{
[RequiredField]
[UIHint(UIHint.Variable)]
public FsmString stringVariable;
public FsmString compareTo;
public FsmEvent equalEvent;
public FsmEvent notEqualEvent;
[UIHint(UIHint.Variable)]
[Tooltip("Store the true/false result in a bool variable.")]
public FsmBool storeResult;
[Tooltip("Repeat every frame. Useful if any of the strings are changing over time.")]
public bool everyFrame;
public override void Reset()
{
stringVariable = null;
compareTo = "";
equalEvent = null;
notEqualEvent = null;
storeResult = null;
everyFrame = false;
}
public override void OnEnter()
{
DoStringCompare();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoStringCompare();
}
void DoStringCompare()
{
if (stringVariable == null || compareTo == null) return;
var equal = stringVariable.Value == compareTo.Value;
if (storeResult != null)
{
storeResult.Value = equal;
}
if (equal && equalEvent != null)
{
Fsm.Event(equalEvent);
return;
}
if (!equal && notEqualEvent != null)
{
Fsm.Event(notEqualEvent);
}
}
}
}