49 lines
1005 B
C#
49 lines
1005 B
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Logic)]
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[Tooltip("Tests if the value of a string variable has changed. Use this to send an event on change, or store a bool that can be used in other operations.")]
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public class StringChanged : FsmStateAction
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{
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[RequiredField]
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[UIHint(UIHint.Variable)]
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public FsmString stringVariable;
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public FsmEvent changedEvent;
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[UIHint(UIHint.Variable)]
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public FsmBool storeResult;
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string previousValue;
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public override void Reset()
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{
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stringVariable = null;
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changedEvent = null;
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storeResult = null;
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}
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public override void OnEnter()
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{
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if (stringVariable.IsNone)
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{
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Finish();
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return;
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}
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previousValue = stringVariable.Value;
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}
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public override void OnUpdate()
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{
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if (stringVariable.Value != previousValue)
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{
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storeResult.Value = true;
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Fsm.Event(changedEvent);
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}
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}
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}
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}
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