74 lines
1.5 KiB
C#
74 lines
1.5 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Logic)]
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[Tooltip("Compare 2 Object Variables and send events based on the result.")]
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public class ObjectCompare : FsmStateAction
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{
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[RequiredField]
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[UIHint(UIHint.Variable), Readonly]
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public FsmObject objectVariable;
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[RequiredField]
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public FsmObject compareTo;
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//[ActionSection("")]
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[Tooltip("Event to send if the 2 object values are equal.")]
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public FsmEvent equalEvent;
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[Tooltip("Event to send if the 2 object values are not equal.")]
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public FsmEvent notEqualEvent;
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[UIHint(UIHint.Variable)]
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[Tooltip("Store the result in a variable.")]
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public FsmBool storeResult;
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//[ActionSection("")]
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[Tooltip("Repeat every frame.")]
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public bool everyFrame;
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public override void Reset()
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{
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objectVariable = null;
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compareTo = null;
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storeResult = null;
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equalEvent = null;
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notEqualEvent = null;
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everyFrame = false;
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}
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public override void OnEnter()
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{
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DoObjectCompare();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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DoObjectCompare();
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}
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void DoObjectCompare()
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{
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var result = objectVariable.Value == compareTo.Value;
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storeResult.Value = result;
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Fsm.Event(result ? equalEvent : notEqualEvent);
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}
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#if UNITY_EDITOR
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public override string AutoName()
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{
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return ActionHelpers.AutoName(this, objectVariable, compareTo);
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}
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#endif
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}
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} |