Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Logic/IntCompare.cs
2024-11-20 15:21:28 +01:00

81 lines
1.6 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Logic)]
[Tooltip("Sends Events based on the comparison of 2 Integers.")]
public class IntCompare : FsmStateAction
{
[RequiredField]
public FsmInt integer1;
[RequiredField]
public FsmInt integer2;
[Tooltip("Event sent if Int 1 equals Int 2")]
public FsmEvent equal;
[Tooltip("Event sent if Int 1 is less than Int 2")]
public FsmEvent lessThan;
[Tooltip("Event sent if Int 1 is greater than Int 2")]
public FsmEvent greaterThan;
public bool everyFrame;
public override void Reset()
{
integer1 = 0;
integer2 = 0;
equal = null;
lessThan = null;
greaterThan = null;
everyFrame = false;
}
public override void OnEnter()
{
DoIntCompare();
if (!everyFrame)
Finish();
}
public override void OnUpdate()
{
DoIntCompare();
}
void DoIntCompare()
{
if (integer1.Value == integer2.Value)
{
Fsm.Event(equal);
return;
}
if (integer1.Value < integer2.Value)
{
Fsm.Event(lessThan);
return;
}
if (integer1.Value > integer2.Value)
{
Fsm.Event(greaterThan);
}
}
public override string ErrorCheck()
{
if (FsmEvent.IsNullOrEmpty(equal) &&
FsmEvent.IsNullOrEmpty(lessThan) &&
FsmEvent.IsNullOrEmpty(greaterThan))
return "Action sends no events!";
return "";
}
#if UNITY_EDITOR
public override string AutoName()
{
return ActionHelpers.AutoName(this, integer1, integer2);
}
#endif
}
}