Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Logic/IntChanged.cs
2024-11-20 15:21:28 +01:00

52 lines
1.0 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Logic)]
[Tooltip("Tests if the value of an integer variable changed. Use this to send an event on change, or store a bool that can be used in other operations.")]
public class IntChanged : FsmStateAction
{
[RequiredField]
[UIHint(UIHint.Variable)]
public FsmInt intVariable;
public FsmEvent changedEvent;
[UIHint(UIHint.Variable)]
public FsmBool storeResult;
int previousValue;
public override void Reset()
{
intVariable = null;
changedEvent = null;
storeResult = null;
}
public override void OnEnter()
{
if (intVariable.IsNone)
{
Finish();
return;
}
previousValue = intVariable.Value;
}
public override void OnUpdate()
{
storeResult.Value = false;
if (intVariable.Value != previousValue)
{
previousValue = intVariable.Value;
storeResult.Value = true;
Fsm.Event(changedEvent);
}
}
}
}