52 lines
1.0 KiB
C#
52 lines
1.0 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Logic)]
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[Tooltip("Tests if the value of an integer variable changed. Use this to send an event on change, or store a bool that can be used in other operations.")]
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public class IntChanged : FsmStateAction
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{
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[RequiredField]
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[UIHint(UIHint.Variable)]
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public FsmInt intVariable;
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public FsmEvent changedEvent;
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[UIHint(UIHint.Variable)]
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public FsmBool storeResult;
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int previousValue;
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public override void Reset()
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{
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intVariable = null;
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changedEvent = null;
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storeResult = null;
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}
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public override void OnEnter()
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{
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if (intVariable.IsNone)
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{
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Finish();
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return;
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}
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previousValue = intVariable.Value;
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}
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public override void OnUpdate()
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{
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storeResult.Value = false;
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if (intVariable.Value != previousValue)
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{
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previousValue = intVariable.Value;
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storeResult.Value = true;
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Fsm.Event(changedEvent);
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}
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}
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}
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}
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