Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Logic/GameObjectIsVisible.cs
2024-11-20 15:21:28 +01:00

67 lines
1.4 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using System;
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Logic)]
[ActionTarget(typeof(GameObject), "gameObject")]
[Tooltip("Tests if a Game Object is visible.")]
public class GameObjectIsVisible : ComponentAction<Renderer>
{
[RequiredField]
[CheckForComponent(typeof(Renderer))]
[Tooltip("The GameObject to test.")]
public FsmOwnerDefault gameObject;
[Tooltip("Event to send if the GameObject is visible.")]
public FsmEvent trueEvent;
[Tooltip("Event to send if the GameObject is NOT visible.")]
public FsmEvent falseEvent;
[UIHint(UIHint.Variable)]
[Tooltip("Store the result in a bool variable.")]
public FsmBool storeResult;
public bool everyFrame;
public override void Reset()
{
gameObject = null;
trueEvent = null;
falseEvent = null;
storeResult = null;
everyFrame = false;
}
public override void OnEnter()
{
DoIsVisible();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoIsVisible();
}
void DoIsVisible()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (UpdateCache(go))
{
var isVisible = renderer.isVisible;
storeResult.Value = isVisible;
Fsm.Event(isVisible ? trueEvent : falseEvent);
}
}
}
}