67 lines
1.4 KiB
C#
67 lines
1.4 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using System;
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Logic)]
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[ActionTarget(typeof(GameObject), "gameObject")]
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[Tooltip("Tests if a Game Object is visible.")]
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public class GameObjectIsVisible : ComponentAction<Renderer>
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{
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[RequiredField]
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[CheckForComponent(typeof(Renderer))]
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[Tooltip("The GameObject to test.")]
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public FsmOwnerDefault gameObject;
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[Tooltip("Event to send if the GameObject is visible.")]
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public FsmEvent trueEvent;
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[Tooltip("Event to send if the GameObject is NOT visible.")]
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public FsmEvent falseEvent;
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[UIHint(UIHint.Variable)]
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[Tooltip("Store the result in a bool variable.")]
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public FsmBool storeResult;
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public bool everyFrame;
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public override void Reset()
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{
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gameObject = null;
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trueEvent = null;
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falseEvent = null;
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storeResult = null;
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everyFrame = false;
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}
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public override void OnEnter()
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{
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DoIsVisible();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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DoIsVisible();
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}
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void DoIsVisible()
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{
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (UpdateCache(go))
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{
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var isVisible = renderer.isVisible;
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storeResult.Value = isVisible;
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Fsm.Event(isVisible ? trueEvent : falseEvent);
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}
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}
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}
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}
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