Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Logic/GameObjectIsNull.cs
2024-11-20 15:21:28 +01:00

63 lines
1.3 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Logic)]
[Tooltip("Tests if a GameObject Variable has a null value. E.g., If the FindGameObject action failed to find an object.")]
public class GameObjectIsNull : FsmStateAction
{
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("The GameObject variable to test.")]
public FsmGameObject gameObject;
[Tooltip("Event to send if the GamObject is null.")]
public FsmEvent isNull;
[Tooltip("Event to send if the GamObject is NOT null.")]
public FsmEvent isNotNull;
[UIHint(UIHint.Variable)]
[Tooltip("Store the result in a bool variable.")]
public FsmBool storeResult;
[Tooltip("Repeat every frame.")]
public bool everyFrame;
public override void Reset()
{
gameObject = null;
isNull = null;
isNotNull = null;
storeResult = null;
everyFrame = false;
}
public override void OnEnter()
{
DoIsGameObjectNull();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoIsGameObjectNull();
}
void DoIsGameObjectNull()
{
var goIsNull = gameObject.Value == null;
if (storeResult != null)
{
storeResult.Value = goIsNull;
}
Fsm.Event(goIsNull ? isNull : isNotNull);
}
}
}