60 lines
1.3 KiB
C#
60 lines
1.3 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Logic)]
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[Tooltip("Tests if a GameObject is a Child of another GameObject.")]
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public class GameObjectIsChildOf : FsmStateAction
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{
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[RequiredField]
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[Tooltip("GameObject to test.")]
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public FsmOwnerDefault gameObject;
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[RequiredField]
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[Tooltip("Is it a child of this GameObject?")]
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public FsmGameObject isChildOf;
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[Tooltip("Event to send if GameObject is a child.")]
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public FsmEvent trueEvent;
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[Tooltip("Event to send if GameObject is NOT a child.")]
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public FsmEvent falseEvent;
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[RequiredField]
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[UIHint(UIHint.Variable)]
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[Tooltip("Store result in a bool variable")]
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public FsmBool storeResult;
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public override void Reset()
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{
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gameObject = null;
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isChildOf = null;
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trueEvent = null;
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falseEvent = null;
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storeResult = null;
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}
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public override void OnEnter()
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{
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DoIsChildOf(Fsm.GetOwnerDefaultTarget(gameObject));
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Finish();
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}
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void DoIsChildOf(GameObject go)
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{
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if (go == null || isChildOf == null)
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{
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return;
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}
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var isChild = go.transform.IsChildOf(isChildOf.Value.transform);
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storeResult.Value = isChild;
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Fsm.Event(isChild ? trueEvent : falseEvent);
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}
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}
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} |