Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Logic/GameObjectHasChildren.cs
2024-11-20 15:21:28 +01:00

67 lines
1.3 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Logic)]
[Tooltip("Tests if a GameObject has children.")]
public class GameObjectHasChildren : FsmStateAction
{
[RequiredField]
[Tooltip("The GameObject to test.")]
public FsmOwnerDefault gameObject;
[Tooltip("Event to send if the GameObject has children.")]
public FsmEvent trueEvent;
[Tooltip("Event to send if the GameObject does not have children.")]
public FsmEvent falseEvent;
[UIHint(UIHint.Variable)]
[Tooltip("Store the result in a bool variable.")]
public FsmBool storeResult;
[Tooltip("Repeat every frame.")]
public bool everyFrame;
public override void Reset()
{
gameObject = null;
trueEvent = null;
falseEvent = null;
storeResult = null;
everyFrame = false;
}
public override void OnEnter()
{
DoHasChildren();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoHasChildren();
}
void DoHasChildren()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go == null)
{
return;
}
var hasChildren = go.transform.childCount > 0;
storeResult.Value = hasChildren;
Fsm.Event(hasChildren ? trueEvent : falseEvent);
}
}
}