Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Logic/GameObjectCompare.cs
2024-11-20 15:21:28 +01:00

77 lines
1.7 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Logic)]
[Tooltip("Compares 2 Game Objects and sends Events based on the result.")]
public class GameObjectCompare : FsmStateAction
{
[RequiredField]
[UIHint(UIHint.Variable)]
[Title("Game Object")]
[Tooltip("A Game Object variable to compare.")]
public FsmOwnerDefault gameObjectVariable;
[RequiredField]
[Tooltip("Compare the variable with this Game Object")]
public FsmGameObject compareTo;
[Tooltip("Send this event if Game Objects are equal")]
public FsmEvent equalEvent;
[Tooltip("Send this event if Game Objects are not equal")]
public FsmEvent notEqualEvent;
[UIHint(UIHint.Variable)]
[Tooltip("Store the result of the check in a Bool Variable. (True if equal, false if not equal).")]
public FsmBool storeResult;
[Tooltip("Repeat every frame. Useful if you're waiting for a true or false result.")]
public bool everyFrame;
public override void Reset()
{
gameObjectVariable = null;
compareTo = null;
equalEvent = null;
notEqualEvent = null;
storeResult = null;
everyFrame = false;
}
public override void OnEnter()
{
DoGameObjectCompare();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoGameObjectCompare();
}
void DoGameObjectCompare()
{
var equal = Fsm.GetOwnerDefaultTarget(gameObjectVariable) == compareTo.Value;
storeResult.Value = equal;
if (equal && equalEvent != null)
{
Fsm.Event(equalEvent);
}
else if (!equal && notEqualEvent != null)
{
Fsm.Event(notEqualEvent);
}
}
}
}