77 lines
1.7 KiB
C#
77 lines
1.7 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Logic)]
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[Tooltip("Compares 2 Game Objects and sends Events based on the result.")]
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public class GameObjectCompare : FsmStateAction
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{
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[RequiredField]
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[UIHint(UIHint.Variable)]
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[Title("Game Object")]
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[Tooltip("A Game Object variable to compare.")]
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public FsmOwnerDefault gameObjectVariable;
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[RequiredField]
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[Tooltip("Compare the variable with this Game Object")]
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public FsmGameObject compareTo;
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[Tooltip("Send this event if Game Objects are equal")]
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public FsmEvent equalEvent;
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[Tooltip("Send this event if Game Objects are not equal")]
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public FsmEvent notEqualEvent;
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[UIHint(UIHint.Variable)]
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[Tooltip("Store the result of the check in a Bool Variable. (True if equal, false if not equal).")]
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public FsmBool storeResult;
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[Tooltip("Repeat every frame. Useful if you're waiting for a true or false result.")]
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public bool everyFrame;
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public override void Reset()
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{
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gameObjectVariable = null;
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compareTo = null;
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equalEvent = null;
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notEqualEvent = null;
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storeResult = null;
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everyFrame = false;
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}
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public override void OnEnter()
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{
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DoGameObjectCompare();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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DoGameObjectCompare();
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}
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void DoGameObjectCompare()
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{
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var equal = Fsm.GetOwnerDefaultTarget(gameObjectVariable) == compareTo.Value;
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storeResult.Value = equal;
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if (equal && equalEvent != null)
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{
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Fsm.Event(equalEvent);
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}
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else if (!equal && notEqualEvent != null)
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{
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Fsm.Event(notEqualEvent);
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}
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}
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}
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} |