Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Logic/GameObjectChanged.cs
2024-11-20 15:21:28 +01:00

56 lines
1.2 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Logic)]
[Tooltip("Tests if the value of a GameObject variable changed. Use this to send an event on change, or store a bool that can be used in other operations.")]
public class GameObjectChanged : FsmStateAction
{
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("The GameObject variable to watch for a change.")]
public FsmGameObject gameObjectVariable;
[Tooltip("Event to send if the variable changes.")]
public FsmEvent changedEvent;
[UIHint(UIHint.Variable)]
[Tooltip("Set to True if the variable changes.")]
public FsmBool storeResult;
private GameObject previousValue;
public override void Reset()
{
gameObjectVariable = null;
changedEvent = null;
storeResult = null;
}
public override void OnEnter()
{
if (gameObjectVariable.IsNone)
{
Finish();
return;
}
previousValue = gameObjectVariable.Value;
}
public override void OnUpdate()
{
storeResult.Value = false;
if (gameObjectVariable.Value != previousValue)
{
storeResult.Value = true;
Fsm.Event(changedEvent);
}
}
}
}