66 lines
1.3 KiB
C#
66 lines
1.3 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Logic)]
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[Tooltip("Sends Events based on the sign of a Float.")]
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public class FloatSignTest : FsmStateAction
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{
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[RequiredField]
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[UIHint(UIHint.Variable)]
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[Tooltip("The float variable to test.")]
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public FsmFloat floatValue;
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[Tooltip("Event to send if the float variable is positive.")]
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public FsmEvent isPositive;
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[Tooltip("Event to send if the float variable is negative.")]
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public FsmEvent isNegative;
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[Tooltip("Repeat every frame. Useful if the variable is changing and you're waiting for a particular result.")]
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public bool everyFrame;
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public override void Reset()
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{
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floatValue = 0f;
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isPositive = null;
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isNegative = null;
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everyFrame = false;
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}
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public override void OnEnter()
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{
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DoSignTest();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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DoSignTest();
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}
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void DoSignTest()
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{
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if (floatValue == null)
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{
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return;
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}
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Fsm.Event(floatValue.Value < 0 ? isNegative : isPositive);
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}
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public override string ErrorCheck()
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{
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if (FsmEvent.IsNullOrEmpty(isPositive) &&
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FsmEvent.IsNullOrEmpty(isNegative))
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return "Action sends no events!";
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return "";
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}
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}
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} |