Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Logic/BoolChanged.cs
2024-11-20 15:21:28 +01:00

56 lines
1.2 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Logic)]
[Tooltip("Tests if the value of a Bool Variable has changed. Use this to send an event on change, or store a bool that can be used in other operations.")]
public class BoolChanged : FsmStateAction
{
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("The Bool variable to watch for changes.")]
public FsmBool boolVariable;
[Tooltip("Event to send if the variable changes.")]
public FsmEvent changedEvent;
[UIHint(UIHint.Variable)]
[Tooltip("Set to True if changed.")]
public FsmBool storeResult;
bool previousValue;
public override void Reset()
{
boolVariable = null;
changedEvent = null;
storeResult = null;
}
public override void OnEnter()
{
if (boolVariable.IsNone)
{
Finish();
return;
}
previousValue = boolVariable.Value;
}
public override void OnUpdate()
{
storeResult.Value = false;
if (boolVariable.Value != previousValue)
{
storeResult.Value = true;
Fsm.Event(changedEvent);
}
}
}
}