Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Editor/LookAtActionEditor.cs
2024-11-20 15:21:28 +01:00

96 lines
3.7 KiB
C#

using HutongGames.PlayMaker.Actions;
using HutongGames.PlayMakerEditor;
using UnityEditor;
using UnityEngine;
using System.Collections;
namespace HutongGames.PlayMakerEditor
{
[CustomActionEditor(typeof (HutongGames.PlayMaker.Actions.LookAt))]
public class LookAtActionEditor : CustomActionEditor
{
public override bool OnGUI()
{
return DrawDefaultInspector();
}
public override void OnSceneGUI()
{
var lookAtAction = (HutongGames.PlayMaker.Actions.LookAt)target;
if (lookAtAction.UpdateLookAtPosition())
{
var go = target.Fsm.GetOwnerDefaultTarget(lookAtAction.gameObject);
var goTransform = go.transform;
var goPosition = goTransform.position;
var lookAtPosition = lookAtAction.GetLookAtPosition();
var lookAtVector = lookAtPosition - goPosition;
var lookAtRotation = Quaternion.LookRotation(lookAtVector);
var lookAtAngle = Vector3.Angle(goTransform.forward, lookAtVector);
var lookAtNormal = Vector3.Cross(goTransform.forward, lookAtVector);
var handleSize = HandleUtility.GetHandleSize(goPosition);
var arrowSize = handleSize*0.2f;
var distance = (lookAtPosition - goPosition).magnitude;
var goTarget = lookAtAction.targetObject.Value;
// Position handles
if (!lookAtAction.targetPosition.IsNone)
{
if (goTarget != null)
{
// Edit local offset from target object
var goTargetTransform = goTarget.transform;
var worldTargetPos = goTargetTransform.TransformPoint(lookAtAction.targetPosition.Value);
lookAtAction.targetPosition.Value = goTargetTransform.InverseTransformPoint(Handles.PositionHandle(worldTargetPos, goTarget.transform.rotation));
Handles.color = new Color(1, 1, 1, 0.2f);
Handles.DrawLine(goTargetTransform.position, lookAtAction.GetLookAtPositionWithVertical());
}
else
{
// Edit world position
lookAtAction.targetPosition.Value = Handles.PositionHandle(lookAtAction.targetPosition.Value, Quaternion.identity);
}
}
// Forward vector
Handles.color = Color.blue;
Handles.DrawLine(goPosition, goPosition + goTransform.forward*handleSize);
// Lookat vector
Handles.DrawLine(goPosition, lookAtPosition);
#if UNITY_5_5_OR_NEWER
Handles.ConeHandleCap(0, goPosition + lookAtVector.normalized * (distance - arrowSize * 0.7f), lookAtRotation, arrowSize, EventType.Repaint); // fudge factor to position cap correctly
#else
Handles.ConeCap(0, goPosition + lookAtVector.normalized * (distance - arrowSize * 0.7f) , lookAtRotation, arrowSize); // fudge factor to position cap correctly
#endif
// Arc between vectors
Handles.color = new Color(1, 1, 1, 0.2f);
Handles.DrawSolidArc(goPosition, lookAtNormal, goTransform.forward, lookAtAngle, handleSize);
// Show vertical offset
if (lookAtAction.keepVertical.Value)
{
Handles.DrawLine(lookAtPosition, lookAtAction.GetLookAtPositionWithVertical());
}
if (GUI.changed)
{
FsmEditor.EditingActions();
FsmEditor.Repaint(true);
}
}
}
}
}